<?xml version="1.0" encoding="UTF-8"?>

  <!-- ................... -->
  <!-- ...... INDEX ...... -->
  <!-- ................... -->
  <!--
    o Ambient
    o Cockpit Ambient
    o Cockpit
    o Cutscene
    o Animation
    o Dummy
    o General
    o Music
    o UI
    o Voice
      o Argon Male 1
      o Board Computer Betty
      o Object / Item names
      o Old (But some used)
      o Yisha
    o Test (Debugging)

  ..........................
  ...... FULL EXAMPLE ......
  ..........................

  <sound id="id" description="my desc" repeat="1" is3d="0" isunique="0" preload="0" amount="32">
    <sample start="file" loop="file" end="file" />
    <sample selection="random">
      <select start="file" loop="file" end="file" weight="30"/>
      <select start="file" loop="file" end="file" weight="70" />
    </sample>
    <volume start="1" loop="1" end="1" distance="1" />
    <effects>
      <doppler factor="1.0" />
      <fade in="0.1" out="0.2" />
      <filter mode="lowpass|bandpass|highpass|notch" frequency="[0, 1]" oneoverq="[0, 1.5]" />
      <reverb room="large hall" roomsize="[1, 100] in feet" drymix="[0, 100] (percentage)" density="[0, 100] (percentage)" />
      <reverb room="large hall" roomsize="[1, 100] in feet" drymix="[0, 100] (percentage)" density="[0, 100] (percentage)" />
      <pitch start="0.8" end="1.0" steps="1" />
    </effects>
    <random_noise interval="42.2 (in seconds)">
      <override interval="15.5" tags="tag1 tag2" />
      <override interval="2" tags="tag3 tag4 tag5" />
    </random_noise>
  </sound>
-->
  <diff>
    <replace sel="/soundlibrary/sound[@id='incoming_missile_beep']">
      <sound id="incoming_missile_beep" description="Incoming Missile Beep" repeat="1" is3d="1" preload="0">
        <sample start="extensions\tachi_dlc_Xbtf-K\sfx\weapons\rocket\incoming_beep_1203"/>
        <volume start="1.0" end="1.0" distance="5.0">
          <distancecurve>
            <point distance="0.0" volume="1.0"/>
            <point distance="0.2" volume="1.0"/>
            <point distance="0.5" volume="1.0"/>
            <point distance="1.0" volume="1.0"/>
          </distancecurve>
        </volume>
      </sound>
    </replace>
  </diff>
  <!--
  <diff>
    <replace sel ="/soundlibrary/sound[@id='incoming_missile_beep']/sample/@start">
       missile interface sounds 
      <sound id="incoming_missile_beep" description="Incoming Missile Beep" repeat="1" is3d="1" preload="0">
         this sound is played at the location of the missile to give it directionality, hence the large range and no falloff 
        <sample start="extensions\gs_archangel\sfx\weapons\rocket\incoming_beep_1203"/>
        <volume start="1.0" end="1.0" distance="5.0">
          <distancecurve>
            <point distance="0.0" volume="1.0"/>
            <point distance="0.2" volume="1.0"/>
            <point distance="0.5" volume="1.0"/>
            <point distance="1.0" volume="1.0"/>
          </distancecurve>
        </volume>
      </sound>
    </replace>
     end of test sounds for debugging 
  </diff> -->

