<?xml version="1.0" encoding="utf-8"?>
<diff>
  <!-- ..\..\..\..\..\..\assets\textures\tachi -->
  <add sel="/materiallibrary" pos="prepend">
    <collection name="tachi">
      <material name="cel03AL" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\cel03AL" />
        </properties>
      </material>
      <material name="dish02M_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\dish02M_diff" />
          <property type="BitMap" name="color_glow_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\dish02M_Light"/>
          <property type="Float" name="color_glowStr" value="0.0" />
        </properties>
      </material>
      <material name="metal_argon_exhaust_source_01diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\metal_argon_exhaust_source_01_diff" />
          <property type="BitMap" name="color_glow_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\\metal_argon_exhaust_source_01_light"/>
          <property type="Float" name="color_glowStr" value="0.0" />
        </properties>
      </material>
      <material name="metal_argon_exhaust_source_02_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\metal_argon_exhaust_source_02_diff" />
          <property type="BitMap" name="color_glow_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\metal_argon_exhaust_source_02_light"/>
          <property type="Float" name="color_glowStr" value="0.0" />
        </properties>
      </material>
      <material name="metal_argon_misc_tech_diff_viewer" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\metal_argon_misc_tech_diff_viewer" />
        </properties>
      </material>
      <material name="metal_hatak_grid_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\metal_hatak_grid_diff" />
        </properties>
      </material>
      <material name="unique_terran_M2BWARNING_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\unique_terran_M2BWARNING_diff" />
        </properties>
      </material>
      <material name="unique_terran_M2BWARNING_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\engine_311" />
          <property type="BitMap" name="color_glow_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\engine_311"/>
          <property type="Float" name="color_glowStr" value="0.0" />
        </properties>
      </material>
      <material name="unique_terran_M2BWARNING_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\unique_terran_M2light_diff" />
          <property type="BitMap" name="color_glow_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\unique_terran_M2light_light"/>
          <property type="Float" name="color_glowStr" value="0.0" />
        </properties>
      </material>
      <material name="metal_argon_misc_tech_diff_viewer" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\terran_platesheet_diff" />
        </properties>
      </material>
      <material name="p1_bullet_distortion_01" shader="XU_distortion.fx" blendmode="DISTORTION" preview="none" priority="1">
        <properties>
          <property type="BitMap" name="normal_map" value="assets\textures\fx\bullet_distortion_01_normal" />
          <property type="BitMap" name="mask_map" value="assets\textures\fx\bullet_distortion_01_mask_diff" />
          <property type="Float" name="mat_strength" value="-1.0" />
          <property type="Float" name="camera_fade_range_near_start" value="1.0" />
          <property type="Float" name="camera_fade_range_near_end" value="10.0" />
          <property type="Float" name="mat_mode" value="0.0" />
          <property type="Float" name="angle_fade_speed" value="0.2" />
          <property type="Float" name="angle_fade_offset" value="0.0" />
        </properties>
      </material>
      <material name="beam_fx_01" shader="P1_complex_unlit.fx" blendmode="ADDITIVE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="assets\fx\textures\beam_fx_01_diff" />
          <property type="BitMap" name="diffuse2_map" value="assets\fx\textures\beam_fx_01_inverted_diff" />
          <property type="BitMap" name="diffuse3_map" value="assets\fx\textures\beam_fx_01_diff" />
          <property type="Float" name="diffuseStr" value="1" />
          <property type="Float" name="diffuse2Str" value="2.0" />
          <property type="Float" name="diffuse3Str" value="3.0" />
          <property type="Integer" name="dblend1" value="3" />
          <property type="Integer" name="dblend2" value="5" />
          <property type="Color" name="color_emissive" r="255" g="87" b="78" a="255" value="(color 255 87 78)" />
          <property type="Float" name="base_hue_shift" value="0.0" />
          <property type="Float" name="base_brightness_shift" value="1.0" />
          <property type="Float" name="angle_fade" value="0.0" />
          <property type="Float" name="angle_fade_speed" value="0.0" />
          <property type="Float" name="angle_fade_offset" value="0.0" />
          <property type="Float" name="softparticle_range_min" value="0.0" />
          <property type="Float" name="softparticle_range_max" value="0.1" />
          <property type="Float" name="alpha1Str" value="1.0" />
          <property type="Float" name="alpha2Str" value="1.0" />
          <property type="Float" name="alpha3Str" value="1.0" />
          <property type="Float" name="camera_fade_range_near_start" value="1.0" />
          <property type="Float" name="camera_fade_range_near_end" value="5.0" />
          <property type="Float" name="camera_fade_range_far_start" value="100000.0" />
          <property type="Float" name="camera_fade_range_far_end" value="120000.0" />
        </properties>
      </material>
      <material name="beam_fx_01_antimatter" shader="P1_complex_unlit.fx" blendmode="ADDITIVE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="assets\fx\textures\beam_fx_01_diff" />
          <property type="BitMap" name="diffuse2_map" value="assets\fx\textures\beam_fx_01_inverted_diff" />
          <property type="BitMap" name="diffuse3_map" value="assets\fx\textures\beam_fx_01_diff" />
          <property type="Float" name="diffuseStr" value="1" />
          <property type="Float" name="diffuse2Str" value="2.0" />
          <property type="Float" name="diffuse3Str" value="3.0" />
          <property type="Integer" name="dblend1" value="3" />
          <property type="Integer" name="dblend2" value="5" />
          <property type="Color" name="color_emissive" r="73" g="0" b="255" a="255" value="(color 73 0 255)" />
          <property type="Float" name="base_hue_shift" value="0.0" />
          <property type="Float" name="base_brightness_shift" value="1.0" />
          <property type="Float" name="angle_fade" value="0.0" />
          <property type="Float" name="angle_fade_speed" value="0.0" />
          <property type="Float" name="angle_fade_offset" value="0.0" />
          <property type="Float" name="softparticle_range_min" value="0.0" />
          <property type="Float" name="softparticle_range_max" value="0.1" />
          <property type="Float" name="alpha1Str" value="1.0" />
          <property type="Float" name="alpha2Str" value="1.0" />
          <property type="Float" name="alpha3Str" value="1.0" />
          <property type="Float" name="camera_fade_range_near_start" value="1.0" />
          <property type="Float" name="camera_fade_range_near_end" value="5.0" />
          <property type="Float" name="camera_fade_range_far_start" value="100000.0" />
          <property type="Float" name="camera_fade_range_far_end" value="120000.0" />
        </properties>
      </material>
      <material name="unique_Terran_large_01_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\unique_Terran_large_01_diff" />
          <property type="BitMap" name="color_glow_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\unique_Terran_large_01_light"/>
          <property type="Float" name="color_glowStr" value="0.0" />
        </properties>
      </material>
      <material name="tachi.metal_argon_specialglass_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\metal_argon_specialglass_diff" />
        </properties>
      </material>
      <material name="tachi.metal_argon_specialglass_diff" shader="P1_complex_surface.fx" blendmode="NONE" preview="none">
        <properties>
          <property type="BitMap" name="diffuse_map" value="extensions\tachi_dlc_Xbtf-K\assets\textures\tachi\generic_p1_hulltexture" />
        </properties>
      </material>
    </collection>     
  </add>
</diff>