<?xml version="1.0"?>
<components>
	<component name="ship_xen_xs_pv_05_a" class="ship_s">
		<source geometry="assets\units\size_xs\ship_xen_xs_pv_01_a_data"/>
		<layers>
			<layer>
				<waypoints/>
				<lights>
					<omni name="XU Omni Engine01" shadow="0" r="255" g="0" b="0" range="28" shadowrange="28" lighteffect="1" trigger="1" intensity="0.5" specularintensity="1">
						<lightanimations/>
						<offset>
							<position x="-0.1293347" y="0" z="-2.80879"/>
						</offset>
					</omni>
				</lights>
			</layer>
		</layers>
		<connections>
			<connection name="container" tags="contents" value="0"/>
			<connection name="position" tags="position" value="1"/>
			<connection name="space" tags="ship ship_xs">
				<offset/>
			</connection>
			<connection name="Connection01" tags="part nocollision detail_l  ">
				<offset>
					<position x="1.943016E-02" y="0.1930351" z="4.210671"/>
				</offset>
				<parts>
					<part name="fx_lights">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="effects.masstraffic_lights_fx"/>
								</materials>
							</lod>
						</lods>
						<size>
							<max x="1.566289" y="1.522046" z="2.540324"/>
							<center x="0" y="0" z="0"/>
						</size>
					</part>
				</parts>
			</connection>
			<connection name="Connection02" tags="part  ">
				<offset/>
				<parts>
					<part name="part_main" wreck="part_main_wreck">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="argon.arg_masstraffic"/>
									<material id="2" ref="p1effects.p1_gradient_colour"/>
								</materials>
							</lod>
							<lod index="1">
								<materials>
									<material id="1" ref="argon.arg_masstraffic"/>
									<material id="2" ref="p1effects.p1_gradient_colour"/>
									<material id="3" ref="effects.masstraffic_lights_fx"/>
								</materials>
							</lod>
							<lod index="2">
								<materials>
									<material id="1" ref="argon.arg_masstraffic"/>
									<material id="2" ref="p1effects.p1_gradient_colour"/>
									<material id="3" ref="effects.masstraffic_lights_fx"/>
								</materials>
							</lod>
							<lod index="3">
								<materials>
									<material id="1" ref="effects.masstraffic_lights_fx"/>
								</materials>
							</lod>
						</lods>
						<size>
							<max x="1.999212" y="1.999212" z="1.853293"/>
							<center x="-4.768372E-07" y="0" z="2.980232E-07"/>
						</size>
					</part>
				</parts>
				<waypoints/>
			</connection>
			<connection name="Connection03" tags="nocollision part detail_xs animation speedscale_forward iklink " parent="part_main">
				<offset>
					<position x="2.124023E-02" y="4.596579E-02" z="-1.481915"/>
				</offset>
				<animations>
					<animation name="scaling_range" start="0" end="100"/>
				</animations>
				<parts>
					<part name="anim_engine_flame002">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="effects.masstraffic_lights_fx"/>
								</materials>
							</lod>
						</lods>
						<size>
							<max x="0.9600639" y="2.909411" z="10.87757"/>
							<center x="2.384186E-07" y="-1.192093E-07" z="-5.469525"/>
						</size>
						<size_raw>
							<max x="0.9600635" y="2.909411" z="0.6056612"/>
							<center x="2.384186E-07" y="-5.960464E-08" z="-0.1559244"/>
						</size_raw>
					</part>
				</parts>
			</connection>
			<connection name="connection_cockpit01" tags="cockpit ">
				<offset>
					<position x="4.062769E-02" y="1.056934" z="2.335972"/>
				</offset>
			</connection>
			<connection name="con_engine_01" tags="engine small ">
				<offset>
					<position x="-3.022888E-02" y="2.360254" z="-2.3353"/>
				</offset>
			</connection>
			<connection name="con_shield_01" tags="small shield ">
				<offset>
					<position x="-0.1580289" y="3.00166" z="0"/>
				</offset>
			</connection>
			<connection name="speedscaleConnection01" tags="speeddependant ">
				<offset>
					<position x="-3.644562E-02" y="3.111839E-03" z="-2.143782"/>
				</offset>
			</connection>
      <connection name="con_primaryweapon_01" tags="weapon medium platformcollision mining ">
        <offset>
          <position x="0.026" y="0.0" z="2.189"/>
        </offset>
      </connection>
      <connection name="con_control01" value="-1" tags="npc  pilot control sit ">
        <offset>
          <position x="0.0" y="0.0" z="0.0"/>
        </offset>
      </connection>
      <connection name="con_pickuptarget" tags="pickuptarget ">
        <offset>
          <position x="0" y="-0.0" z="0.0"/>
          <quaternion qx="-1" qy="-0" qz="-0" qw="7.54979E-08"/>
        </offset>
      </connection>
      <connection name="con_storage01" tags="storage ">
        <offset>
          <position x="0" y="0.0" z="0.0"/>
        </offset>
      </connection>
      <connection name="con_cockpit" tags="cockpit cockpit_visible">
        <offset>
          <position x="0.0" y="0.0" z="0.0"/>
        </offset>
      </connection>
      <connection name="con_playercontrol" tags="playercontrol">
        <offset>
          <position x="0.0" y="0.0" z="0.0"/>
        </offset>
      </connection>
      <connection name="con_dockpos" tags="dockpos ">
        <offset>
          <position x="0" y="-5.78609" z="10.0"/>
        </offset>
      </connection>
		</connections>
	</component>
</components>
