<?xml version="1.0"?>
<components>
	<component name="weapon_atf_xl_battleship_01_mk1" class="weapon">
		<source geometry="extensions\ego_dlc_terran\assets\props\weaponsystems\capital\weapon_atf_xl_battleship_01_mk1_data"/>
		<layers>
			<layer>
				<waypoints/>
				<lights/>
			</layer>
		</layers>
		<connections>
			<connection name="container" tags="contents" value="0"/>
			<connection name="position" tags="position" value="1"/>
			<connection name="Connection01" tags="part detail_s nocollision forcoutline  ">
				<offset>
					<position x="-1.907349E-06" y="14.32639" z="383.0051"/>
				</offset>
				<parts>
					<part name="detail_s_gun">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="generic.generic_p1_hulltexture"/>
									<material id="2" ref="p1terran.ter_p1_fx_01"/>
									<material id="3" ref="generic.generic_p1_fx"/>
									<material id="4" ref="generic.generic_p1_alphatexture"/>
								</materials>
							</lod>
						</lods>
						<size>
							<max x="33.46441" y="16.05454" z="375.2201"/>
							<center x="1.907349E-06" y="0" z="0"/>
						</size>
					</part>
				</parts>
			</connection>
			<connection name="Connection02" tags="part detail_xs nocollision forceoutine  ">
				<offset>
					<position x="0" y="7.629395E-06" z="459.8223"/>
				</offset>
				<parts>
					<part name="detail_xs_gun">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="generic.generic_p1_fx"/>
									<material id="2" ref="generic.generic_p1_hulltexture"/>
									<material id="3" ref="generic.generic_p1_alphatexture"/>
								</materials>
							</lod>
						</lods>
						<size>
							<max x="62.57116" y="32.08437" z="450.7917"/>
							<center x="0" y="0" z="0"/>
						</size>
					</part>
				</parts>
			</connection>
			<connection name="Connection03" tags="part  ">
				<offset>
					<position x="0" y="9.536743E-06" z="442.1818"/>
				</offset>
				<parts>
					<part name="part_main">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="generic.generic_p1_hulltexture"/>
									<material id="2" ref="p1terran.ter_p1_fx_01"/>
									<material id="3" ref="generic.generic_p1_fx"/>
								</materials>
							</lod>
							<lod index="1">
								<materials>
									<material id="1" ref="generic.generic_p1_hulltexture"/>
									<material id="2" ref="p1terran.ter_p1_fx_01"/>
									<material id="3" ref="generic.generic_p1_fx"/>
								</materials>
							</lod>
							<lod index="2">
								<materials>
									<material id="1" ref="generic.generic_p1_hulltexture"/>
									<material id="2" ref="p1terran.ter_p1_fx_01"/>
									<material id="3" ref="generic.generic_p1_fx"/>
								</materials>
							</lod>
							<lod index="3">
								<materials>
									<material id="1" ref="generic.generic_p1_hulltexture"/>
								</materials>
							</lod>
						</lods>
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							<center x="0" y="-1.907349E-06" z="0"/>
						</size>
					</part>
				</parts>
			</connection>
			<connection name="Connection04" tags="part animation textureanimation nocollision forceoutline ">
				<offset>
					<position x="1.193923E-04" y="0.1447613" z="682.8445"/>
				</offset>
				<animations>
					<animation name="weapon_firing" start="0" end="300"/>
				</animations>
				<parts>
					<part name="anim_heat">
						<lods>
							<lod index="0">
								<materials>
									<material id="1" ref="p1effects.p1_gradient_colour"/>
								</materials>
							</lod>
						</lods>
						<size>
							<max x="12.99807" y="2.81453" z="217.8018"/>
							<center x="-1.193923E-04" y="-0.1461816" z="0"/>
						</size>
						<size_raw>
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							<center x="-1.193923E-04" y="-0.1461816" z="0"/>
						</size_raw>
						<uv_animations>
							<uv_animation mapchannel="1">
								<uv_property name="u_offset" controller="linear_float">
									<key frame="0" value="0"/>
									<key frame="3" value="-1.618089E-03"/>
									<key frame="5" value="-8.603014E-02"/>
									<key frame="295" value="-0.35"/>
									<key frame="300" value="-1"/>
								</uv_property>
								<uv_property name="v_offset" controller="bezier_float">
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								</uv_property>
							</uv_animation>
						</uv_animations>
						<lights>
							<box name="XU BoxLight01" shadow="0" r="255" g="194" b="0" lighteffect="1" trigger="1" intensity="0" specularintensity="1">
								<size x="800" y="300" z="300"/>
								<lightanimations>
									<lightanimation name="intensity" controller="linear_float">
										<key frame="0" value="0"/>
										<key frame="5" value="2"/>
										<key frame="300" value="0"/>
									</lightanimation>
									<lightanimation name="color" controller="bezier_color">
										<key frame="0" r="255" g="194" b="0"/>
										<key frame="5" r="255" g="194" b="0"/>
										<key frame="300" r="255" g="0" b="0"/>
									</lightanimation>
								</lightanimations>
								<offset>
									<position x="-6.397895E-07" y="0" z="18.97559"/>
									<quaternion qx="-0" qy="0.7071069" qz="-0" qw="-0.7071066"/>
								</offset>
							</box>
						</lights>
					</part>
				</parts>
				<waypoints/>
			</connection>
			<connection name="Con_laser01" tags="laser " parent="anim_heat">
				<offset>
					<position x="-8.892067E-05" y="-0.1447613" z="-174.2774"/>
				</offset>
			</connection>
			<connection name="con_weapon_01" tags="component weapon mandatory extralarge standard atf_battleship_01 ship_xen_xl_carrier_01">
				<offset/>
			</connection>
		</connections>
	</component>
</components>
